Rumor/Leaked Nintendo Switch 2 Pics

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HalcyonScarlet

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#51 HalcyonScarlet
Member since 2011 • 13790 Posts

@Pedro: Do these Switch 2 specs make sense to you?

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robert_sparkes

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#52 robert_sparkes
Member since 2018 • 7565 Posts

I want an upscale to 4k when connected to TV and backwards compatibility what that means for the price I can't see it being bellow £400.

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waqaskh12

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#53 waqaskh12
Member since 2024 • 2 Posts

modern have some mroe new specs i guess

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osan0

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#54 osan0
Member since 2004 • 18042 Posts
@HalcyonScarlet said:
@ghostofgolden said:

Reddit Leak

Leaked performance discussion from Era

* Handheld: Right above PS4* before DLSS

Docked: Between PS4 Pro* & Xbox Series S* before DLSS with more modern hardware than the former

* RAM: Slower than PS5 & XSX|S in the speed department, but more capacity than XSS. Should have 10.5-11 GB of RAM available to games going by the Switch 1's RAM allotment for its OS.

Seems a bit fishy. How will docking have such a huge impact on performance. And why would that even be needed. Also instead of a minor overclock the jump would be significant enough for developers to have to include a docking mode for games. I don't buy that at all.

And why would it need that much RAM for last gen console performance. Remember the PS4 was competing with a GTX 750 Ti in performance. Even with more RAM it's not really worth it, and it's not really Nintendo's style to over spec areas. Even if it was a GTX 1650 Ti Super OC Turbo hyper fighting whatever... It STILL wouldn't need 12GB of RAM.

These specs are a bunch of people throwing their opinions around on a forum. That handheld vs docked performance, is exactly the kind of thing I'd expect from a forum.

This reminds me of the time the Wii was rumoured to be state of the art and have a PhysX processor in it. Which is laughable considering the lack of advanced use of physics and ai from Nintendo. Developers were laughing at that.

I don't think it's that far fetched in fairness. In docked mode they can just clock the nards off the GPU. For the Switch: Devs need to configure for a docked on portable mode anyway. It's not all done automatically....the dev has to get it working in both modes.

As for the RAM: The Switch arguably also had too much ram given the rest of the spec. It would have been fine with 2 or 3GB. But it more than likely cost Nintendo SFA to have 4GB so...meh. A 3X jump in ram is not out of this world going from one console gen to the next. The Ram is also just not very expensive. In saying that: it is possible the 12GB could be for a devkit version of the Switch 2, with the retail unit having 8GB or even 6GB. In the pic of the mobo, I noticed only 2 pads for ram next to the SOC.

If the T239 chip is what the Switch 2 is using then PS4 perf in portable mode and PS4 Pro ish in docked is not an impossibility. That's on the GPU side anyway.

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HalcyonScarlet

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#55 HalcyonScarlet
Member since 2011 • 13790 Posts

@osan0: Well, the difference between docked and handled is likely only because of heat and power consumption.

Simply under clocking would do the job, but the difference won’t be from PS4 to PS4 Pro. Frequency alone won’t do that.

Also, imo the drawback of that much difference would be that it encourages the owner to use the console in one way over the other which I think I’d kind of in contrary to the point of the device.

As for the cost of RAM, sure that’s always been the case that it’s affordable, especially when buying in bulk for these guys, but consoles are very tightly priced. If something isn’t needed in Nintendo’s opinion, they won’t do it.

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osan0

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#56 osan0
Member since 2004 • 18042 Posts

@HalcyonScarlet said:

@osan0: Well, the difference between docked and handled is likely only because of heat and power consumption.

Simply under clocking would do the job, but the difference won’t be from PS4 to PS4 Pro. Frequency alone won’t do that.

Also, imo the drawback of that much difference would be that it encourages the owner to use the console in one way over the other which I think I’d kind of in contrary to the point of the device.

As for the cost of RAM, sure that’s always been the case that it’s affordable, especially when buying in bulk for these guys, but consoles are very tightly priced. If something isn’t needed in Nintendo’s opinion, they won’t do it.

On the Switch: the only reason for the difference in Perf is battery life. If the Switch could run in Docked mode on it's battery (which would be technically possible....I think modded switches can do it) then the battery life would be awful. Heat is not a problem though. The Switches cooling solution can handle the Switch running flat out. It needs to since the Dock offers no extra cooling.

Assuming that the rumour is true for a sec: The T239 will not be clocked to it's limit in portable mode. Like the Switch, the Switch 2 will have it's CPU running at very low clocks then vary GPU and memory clocks depending on Docked/portable mode. Well...probably...maybe. Assuming Nintendo take the same approach with the Switch 2 in terms of power management. They could take a different approach but that's a different post.

The jump from the PS4 to the PS4 Pro was basically 2X. 2X the perf is not really that big. They basically took the GPU in the PS4 and double it and add 100MHz on the clock (911 vs 800Mhz in the Base PS4).

So....why wouldn't frequency alone make the jump from the PS4 to the Pro? The Switch GPU jumped from 350 to 700+ MHz roughly when switching modes. That basically turned the Switching into a PS3 Pro. In docked mode the Switch is quite effective at running PS3/360/Wiiu level games at 900-1080P....basically a pro version of those consoles.

So, for a rough spec, 4X Cortex A78 running at 1.5GHz and the T239GPU running at 500Mhz in portable mode would give a PS4 something to think about. In docked mode: bump it to 900-1000MHZ...you are right into PS4 Pro territory....er probably. I mean it is hard to say for sure in fairness. Comparing things like shaders is pointless since you are comparing GCN1 to Ampere....2 very very different GPU architectures. But roughly that spec, possibly on Samsungs latest node (cheaper than TSMC). It's not an outrageous spec and it would be in that PS4 for portable and PS4 Pro for docked ballpark.

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Pedro

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#57  Edited By Pedro
Member since 2002 • 72468 Posts
@HalcyonScarlet said:

@Pedro: Do these Switch 2 specs make sense to you?

I didn't look into the specs since rumors for Nintendo systems are typically a waste of time. That doesn't mean it can't be true. One thing that needs to be considered when reviewing any specs for a Nintendo handheld is cost. Nintendo is very price sensitive and would not design a system that will leave them to take a loss.

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HalcyonScarlet

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#58 HalcyonScarlet
Member since 2011 • 13790 Posts

@osan0: The PS4 Pro had double the amount of Compute Units. When you over clock your graphics card, the performance isn’t that significant from what I understand. The difference is sometimes between 5% and 10% if you’re lucky I think, I really don’t think 100Mhz here and there will make a lot of difference outside reduced heat and some stability or a few extra frames. To open up more performance, I think there’s usually a lot of other changes too, like bus width, ram, cache etc.

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Last_Lap

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#59 Last_Lap
Member since 2023 • 8686 Posts

More last gen specs that will be priced for current hen, and you sheep will eat it up and ask for more.

It's funny seeing the OP talk smack about X/PS5 specs, but never throws any shade at Nintendo for its outdated tech.